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Atalaia

A 2D creature-collecting RPG in Godot for Windows and Linux, with LAN multiplayer for up to 16 players. Atalaia is the codename of a personal project in closed alpha.

Godot / GDScript / ENet / GitHub Actions

Pressure
A networked game among friends, with no dedicated server and no cost. The host is an ordinary machine, and whoever joins must not see or change what they shouldn't.
Decision
The host is the authority: it computes movement, encounters, turns and captures, and sends each player only who is near them. Releases come out of CI, and the updater checks the SHA-256 before swapping the executable.
Evidence
26 documented increments in one week and twelve headless smoke tests, one of them with a real host and client over ENet dueling to the end, chatting and trading. Seven releases went to the alpha testers.