Atalaia
A 2D creature-collecting RPG in Godot for Windows and Linux, with LAN multiplayer for up to 16 players. Atalaia is the codename of a personal project in closed alpha.
- Pressure
- A networked game among friends, with no dedicated server and no cost. The host is an ordinary machine, and whoever joins must not see or change what they shouldn't.
- Decision
- The host is the authority: it computes movement, encounters, turns and captures, and sends each player only who is near them. Releases come out of CI, and the updater checks the SHA-256 before swapping the executable.
- Evidence
- 26 documented increments in one week and twelve headless smoke tests, one of them with a real host and client over ENet dueling to the end, chatting and trading. Seven releases went to the alpha testers.











